sd gundam g generation cross rays stats guide

Allright So aloot of people on forum is worrying about money and not being able to play while earning money or to grind endlessly. Please let me know if you think other useful tips should be added :). Schwarz's last match, This ability exists to only remove the penalty of Mobile Trace System, The new school of Master Asia Aura of Royalty, The Light of Hope will never be extinguished, Weapon Critical Chance +30% when morale is High or higher, Final Power +1500 for Warship/Raid Link Attack. If you believe your item has been removed by mistake, please contact, This item is incompatible with SD GUNDAM G GENERATION CROSS RAYS. Tom Create Development (Orthodox, NEO, Break) G generation. Also MOB is only stat that increase critical chance for Link-up Attack (refer to unit stat section). Max 50% at 1 HP, Damage varies on number of successfully hit. I recommend to balance your credits spending between new units and pilots, as you need good pilots just as you need good MS. - 85% of the 5,865 user reviews for this game are positive. Number of Lock-on affect your Raid Link-up power as show in the game. It is only visible to you. Beyond creation, four eras come together as one! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Don't sleep on the gallery function, as it can give you precious hints at what you need to obtain a specific MS. Also I find it's just easier to buy stats than waste skills on them. I just realized that the more my characters/ms level up, the less XP they get from downed enemies (I'm playing on Extra too and it still doesn't help). Stats below 275 will have negative effect. When a MS levels up you receive points to spend in its stats, ranging from attacks to HP, EN and speed (this is VERY important at higher difficulties, as it affects both dodging and hitting capabilities). This item will only be visible to you, admins, and anyone marked as a creator. Assassin's Creed Valhalla is an action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. Ah. Any unit within raid group can initiate a Link-up attack. Beyond creation, four eras come together as one! Will gain 20%HP and 10%EN regen per turn if is adjacent to 1 ally unit within same team, 40%HP and 5%EN with 2 allies, 60%HP with 3 allies and 80%HP with 4 allies. All rights reserved. Skill has to be set in the group forming screen and can only be used by Master and Warship Captain. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2871688903, https://steamcommunity.com/sharedfiles/filedetails/?id=2871688915, https://steamcommunity.com/sharedfiles/filedetails/?id=2871688924, Increase Control Area size. Low-tier unit will gain more upgrade points per level. Further reduce damage taken with defend command, Reduce damage taken by 40% (20% without this ability), Outfit the suit with another available equipment to change form, Completely change to another form and recover 100% HP/EN, Cannot revert back. Piercing Damage dealt is as though enemys defense is -30%, Link-Up Attack (Not to be confused with Warship/Raid Link-Up) Damage dealt varies with number of hits, Awaken Power and range vary with pilot Awaken stat, Quest (secondary objectives which can be completed in a stage to unlock new content)- Bottom right, Elasped turns, Capital, and Difficulty Bottom right, S +10% damage, 0 movement penalty, -10% enemy accuracy, A +5% damage, 0 movement penalty, -5% enemy accuracy, B +0% damage, -1 movement penalty, -0% enemy accuracy, C -15% damage, -2~4 movement penalty, +10% enemy accuracy, D -30% damage -2~4 movement penalty, +20% enemy accuracy. That's really good stuff! If a unit only capable of moving over Ground terrain docks on an SFS which is capable of moving on Atmospheric terrain. Difficulty will further reduce your Raid Link-up Damage. Reduce 3500 damage taken from All Weapons when defend. | Could not have said that better, honestly. Please see the. Movement +1 and MOB +50 when Morale is Super High or higher, High Chance for enemy to unable to aim at, This effect is not stackable unless it's from pilot's Observer, Nullifies all damage less than 4000 from Beam Weapons, ATK/DEF/MOB +50 when Morale is Super High or higher, Nullifies all damage less than 5000 from Ranged Beam Weapons when defend, ATK/DEF/MOB +50 if pilot has ability Descendant of Rayhunton. Deal additional 500 damage to enemy at the end of damage calculation, Possible debuff: Def Down, Atk Down, Evasion Down, Accuracy Down, Movement Down, MP +40 to all allies within weapon range "LOVE! DEF +60.[Supply Part] SP Armor Layer : Max HP +5,000.[Supply Part] SP Repair Device: Recover 3% HP for any ally unit within range. Information on all available abilities and skills up to latest version. The game has the crappy hidden mechanic of lowering your exp depending on the amount of stat your. Size Unit size ranges from S to XXL. Clear EXP 5 on 90 or higher Inferno Level while defeating all enemies. (Other units in the Warship group can participate in the Warships Link-Up without using a turn, and can participate even if they have already used their turn). Increase Weapon Power with "Awaken" Weapon Effect by following: 0~250: Every 25 points increases Power by 50, 251~500: Every 50 points increases Power by 100, 501~999: Every 100 points increases Power by 200, Further enhance accuracy of "Awaken" Weapon (Max +20%), Accuracy increases regardless of enemy's reaction/mobility, Still subjected to abilities that increase evasion, Increase range of Weapon with "Awaken" by 1 at 76, 201, 351, 601 and 901 (Max 5), Further enhance all Warship Captain's stats value (Executive Office: XO only), Increase Warship HP/EN (Min/Max HP 500/10000: Min/Max EN 5/100) (Executive Office: XO only), Increase Warship Link-up Damage (Executive Office: XO only), Further enhance Warship Captain's Melee/Ranged stats value, Increase Warship Link-up Damage (Communicator Only), Further enhance Warship Captain's Reaction stats value (Navigator Only), Increase Warship Link-up Damage (Navigator Only), Further enhance Warship Captain's Defense stats value (Mechanic Only), Increase HP recovery rate for Unit standing by in the Warship at the start of own force turn (Max 100%) (Mechanic Only), Increase Warship Link-up Damage (Mechanic Only), Increase Warship Link-up Damage (Guest Only), Increase Damage Multiplier of Raid Link-up Attack by following: (Pilot who execute Raid-Link only), Abilities with same name but different Lv are, Abilities with different name but have similar or same, (MP - Enemy's MP) : Def bypass starts at 10 difference by 18%, 999ATK with 200MP against enemy with 190 MP and 390 DEF, 999ATK with 240MP against enemy with 190 MP and 390 DEF, 999ATK and 400MP against enemy with 190 MP and 390 DEF, 999ATK and 400MP against enemy with 200 MP and 390 DEF, 999ATK and 400MP against enemy with 200 MP and 465 DEF, Determined, Passion, Belief and ZERO; 320, Tranquil; 300 but does not change morale to High, Additional damage bonus is capped at 50000, Stat increases this way cannot be increased by, Main stats for Warship/Raid Link-up Attack, Reduce Enemy's % Multiply Base Damage (Cannot reduce below -90%), Reduce Enemy's Warship/Raid Link-up Damage, -990 to 590 : Every 10 points increase multiplier by 1%, 590 to 999 : Every 10 points increase multiplier by 2%, Leverage Pilot's Accuracy Stats for All Weapon type, Leverage Pilot's Reaction Stats against enemy attacks. So any help would be great and sorry to bother all. 4 units sortied = up to 4 lock-ons; lock-ons can be concentrated on the same unit, or spread across multiple units within range). Captains use all the regular Combat Stats like the rest of your Pilots. 97 Warships. Deal damage as though enemy's DEF is -30%, In game translation say "Defense" which is incorrect, In game translation say "if critical" which is incorrect. All trademarks are property of their respective owners in the US and other countries. (Warship stats do nothing when piloting a mobile suit). Warship provides core benefit for survivability in both short-game and prolonged battle. Effect varies based on pilot stats. Increase Command by 30/60/90/120/150/180/210. Larger units may take up more group slots and may be unable to board an SFS. Dude that's fascinating thank you for sharing your findings! Please select a specific package to create a widget for: Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. Please see the. This is the most expansive roster for a SD Gundam G Generation game yet. Here are all the means you have to do so. Every unit will has it own skill stocks, and skill can be executed by any unit but will only affect themselves reagardless of control area, 1) Maximum SVC is always 999. Commentdocument.getElementById("comment").setAttribute( "id", "a5ef7d12fa0b3b58053de9a79f36c0d5" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Your "Ranged" and "Melee" stats are put into play here. (Skills can also be used on Guest units within its radius). Units on Green squares receive HP recovery at the cost of less EN recovery (squares directly adjacant to a unit in the same Raid Group are green). Nullifies damage less than 4000 from Ranged Beam Weapons, Damage dealt, Accuracy and Evasion varies based on. Share with Email, opens mail client -ZERO System activation requirement changes, Damage dealt +10/20/30% for support attack. There's small chance the unit will not use up turn during chance step activation. As much as i love using Laffter and having her Pilot a gundam outside of the IBO universe, if she is in say the strike freedom and wants to use the dragoon funnels. she will be next to useless with them without some major stat adjustments. I used the exact same melee attack on the exact same type of enemy unit (DINN) after weakening it so it would die in the next attack. All rights reserved. Due to how formula works. SD Gundam G Generation Cross Rays Beginners Guide (Tips and Useful Info), SD Gundam G Generation Cross Rays Warship Captain Build Guide, SD Gundam G Generation Cross Rays How to Use Custom BMG, SD Gundam G Generation Cross Rays Money Maker Guide (Passive Income), Captain (Command) = Increases all Stats directly; Command Stat determines range of warships blue aura, XO (Auxiliary) Increases Captains stats and warship HP and EN, Communications (Communications) Boosts warship accuracy, Navigator (Navigation) Boosts warship evasion, Mechanic (Maintenance) Boosts HP regen per turn, Guest (Charisma) Units within group gain more EXP, Ranged Ranged weapon damage and accuracy, Awaken Damage and accuracy for weapons with the Awaken effect, EN Energy (performing attacks costs energy).

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