backrooms entities list

"CE" means "Catalogued Entities". Entity 110, known as the Carnivorous Balloon, truly encompasses fear in what is familiar. These Dullers can no-clip their arms through walls in order to grab a person by their throat in order to catch them and kill them. WebEntities are creatures found in Da Backrooms. She's been a fan of games like Minecraft and Pokemon since her childhood, but has recently found a love for story-based games like Life is Strange, Night in the Woods, and Resident Evil. Most entities are hostile, so it is strongly advised to run away in the event of an encounter. Once your bones disappear, and you have simply caught in a glimpse of its eyes, you will be unable to defend yourself any longer. Like many other floors in the Backrooms, Level 0 doesnt adhere to the laws of physics, with the rooms appearing to shift and change constantly. Conflicting accounts may exist in the database, and trusting your gut is the best way to survive. Level 3 is also home to several entities found on earlier floors. Once you are too tired and cannot move anymore, they will find you and eat through the extra skin to get to you. Understanding the behavior and nature of entities you encounter within the Backrooms is crucial to your survival. For convenience, the M.E.G. The mysterious nature behind this entity makes for an incredibly creepy scenario when paired with a giant floating eyeball. The entire body of this entity is covered in tiny little suction cups, which are used in order to keep the skin suit on that they are wearing from whatever person they take it off of. This is a large creature with an incredibly wide open mouth. Unlike other floors, however, Level 0 is devoid of native entities. These creatures also do not have hands and instead they have leech like teeth at the end of their arms. They have supernatural powers that will lure people to them in order to attack them. As said above, Entities are as wildly varied as living things on Earth, if not more feel free to get creative! WebEntities are a category of varying beings and organisms residing within and originating from the Backrooms. The Fiction Project Explained, Evil Dead Rise Age Rating and Parents Guide. However, the Camo Crawler is tame compared to the parasitic snake-like Paralie or the murderous child variants of the Facelings. These are simply many of the windows that are found throughout nearly the entirety of the back rooms. Not only is the twisted, toothy grin that the entity dons enough to give even the most fearless of players nightmares, but the way the entity spawns and lurks around each corner within the game makes its appearance far more chilling. The thought of laying on the floor with no bones unable to defend yourself has to be the creepiest idea on this entire list. Level 3 is home to one unique entity, the Wretch, a human being mutated by the sheer existential dread that permeates the Backrooms. Inside of the fandom for the backrooms, there are many YouTube channels that visit most of the entities and levels that there are information about. These people turned into creatures due to lack of proper hydration, sustenance, and/or sleep. Here we will be making a ranked tier list of the creepiest entities within the back rooms. Because the Backrooms narrative is entirely fan-generated, hundreds of floors and thousands of entities exist within the Backrooms established lore. The Backrooms refer to those unloaded, subliminal areas that seem oddly familiar to viewers as if theyve explored them in a dream. All Entities in Inside the Backrooms. The reason that this entity makes its way to the top of this tier list is due to the fact that, if you make eye contact with the eyeballs inside of its mouth, your bones will disappear. MORE: The Best Free-to-Play Horror Games on Steam. Entities are creatures inhabiting the Backrooms. They are classified into four categories: their number, name, hazard, and habitat. "Number", as the name suggests, refers to the numerical notation of an entity. "Name" is what the entity is known as. "Hazard" refers to the implicit danger of an entity, ranked on a scale of zero (0) to seven (7). However, the fact that they will run away from a threat makes them far less creepy and scary than the anomalies at the top of this list. The impostors are entities that do not have a lot of information on them. Being forced to look at this creature, not knowing if it'll run towards the player staring at it anyway, builds more terror inside the player than the humanoid entity's eerie but plain design. This entity is attracted to radio signals, meaning that players who are using the in-game walkie-talkies to communicate have to limit their communication or suffer the consequences. If, however, you are able to make it to another level; it will not have those same powers. The Backrooms Common Entities Level-Specific Entities Unique Entities Joke Entities Entity 1 - Unknown Entity 1.1 - ??? They are called the smilers because of their appearance. Entities are non-human lifeforms which can be found on various levels. In this list, entities are organized by numbers. I dont know about you, but turning into an empty brained meat bag that wonders around a super liminal space searching for humans to attack and kill is something that definitely freaks me out. Backrooms Wiki is a FANDOM Lifestyle Community. Do Not Sell or Share My Personal Information. However, many of them are known down to the detail and the locations that they are usually found are as well. While th Read Chapter Chapter 5 Entity 5: "Clumps" Entity Number: 5 Habitat - Majority, most notably Levels 2 and 3. There are also wiki pages with entire websites filled with entity lists. The creepiest entity is the bone thief. These entities aren't ingame yet, but will be added in one of the future updates. N/A: The entity has not attack anyone yet. They can be found across multiple levels. This page is like. The nature of each entity type varies greatly, though most stray far from the familiar creatures we know in the Frontrooms. The reason that it is so low on the list is because of its baseline attitude towards humans. However, being stalked by the tall entity within Inside The Backrooms and attacked with its jarring, chilling jumpscare only adds to the fear, particularly for those who already know the eventual fate of those the entity catches. High(Common): They have a distaste to other entities, or wanderers. The major reason that this entity is at number one in the S tier category is the fact that if you simply catch a glimpse of its eyes, your bones will simply be gone. This creature can move through walls in a fashion known as no clipping. Class Theta refers to all entities which haven't been clearly documented. Entity number 121 is also known as a bone thief. The concept of this skinless entity is horrifying in and of itself. To keep things from getting too complex, this article will explain the nine primary levels of the Backrooms and the entities that haunt them. One other way is to check and see if their blood is translucent much like a skin stealer. These entities were planned to be added into the game, but they were scrapped. These include Smilers and Scratchers. Entity (Number Unknown) Cable Monster or Hounds are also known as entity number 8. These extra layers of skin multiply until you are so heavy that energy drains from you at an incredible rate. This is a large creature with an incredibly wide open Imposters:. The first of the two is Tiny, a fish-like humanoid that hunts everyone it encounters with a spear. Should you stumble down a flight of stairs in Level 6, you will splash down into Level 7, Thaslassophobia. Outside of one room, Level 7 is a vast, shallow ocean. Most of what is known about them is the fact that they are able to take on the appearance of humans and blend in with others around them. Entities are creatures inhabiting the Backrooms. Da Backrooms Wiki is a FANDOM Games Community. "Number," as the name suggests, refers to the numerical notation of an entity. They are also super intelligent. Entity number 121 is also known as a bone thief. There are many different types and varieties of entities, both hostile, Do Not Sell or Share My Personal Information. While this creature isnt one of the more dangerous ones, it certainly is one of the creepiest by far. If their blood is, in fact, see-through, they are an imposter and not a human. If you do the exact proper steps needed to tame him, he will not turn you into a zombie and leave you alone from then on. Take extra precautions if encountering this Class of Entity. We believe that there may be an unlimited amount of rooms within the back rooms. There are many different types and varieties of entities, both hostile, and passive. WebEntity Number: 4 Habitat: Majority Description Deathmoths are giant moths that inhabit the Backrooms. More than any other entity within Inside The Backrooms, Entity 3 will both terrify players and make them feel as though there truly is no escape from the monsters inside the endless maze in which players find themselves trapped. There is minimal footage and little information to be found. Entity 10, otherwise known as the Skin-Stealers, are tall, seemingly skinless, humanoid entities that peer through the darkness with two beady red eyes. The urban legend is based on a simple question: given that there is a human simulation, what if a person clipped out of reality and into the unloaded areas of the map? "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. They are classified into four categories: their number, name, hazard, and habitat. Her professional career in writing has only just begun, as alongside writing for GameRant she's been a writer at Sportskeeda going on two years now. If players were unnerved by the mechanical Siren Head, they'll be just as frozen in fear by the lanky, wiry creature known as the Unknown Entity. This entity is a psychic house cat. RELATED: Best Modern Horror Games That Use PS1 Graphics. If you want to see more entities, then go here. They are shown as followed: Class 0 Entities are creatures which no threat to the player. Fully Dangerous: These entities should avoided at all costs. Entity 3, known as The Smiler, is by far one of the most horrifying entities in Inside The Backrooms. 4 Entity 8: The Hound Entity 8, known as The Hound, is one of the entities that players run into most often within Inside The Backrooms. The second is The Thing on Level 7, an unfathomably large eel-like creature in the depths of the sea. Inside The Backrooms All Creatures and Entities Entity 1: Not Confirmed Entity 2: The Window Entity 3: Smiler Entity 4: Deathmoths Entity 5: Clump Entity 6: Lastly, "habitat" refers to how often you'll encounter the entity. The windows are exactly what they sound like. I was wondering if you could expand on your opinions in this article, specifically why you put entity 23 in D tier? These backrooms entities most often dont have any facial features what-so-ever.

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