warhammer 40k weapon types explained

Force Weapons are each unique in their own right, as each is psychically attuned to its owner and thus cannot be effectively wielded by anyone with a different psychic signature, although there have been some exceptions to this. It shoots the same caseless projectiles used by autoguns in shorter bursts. In the Calixis Sector, the Stub Revolver, Hand Cannon and the Stub Automatic are the Stub Pistol-type weapons most commonly on offer. Such targets usually include other Titan-sized opponents and minor hive cities. The Laspistol is the pistol form of the Lasgun, and operates in a similar way. They are also commonly mounted on Scout Titans such as the Warhound-class, as one of the most powerful anti-tank weapons that those war engines can carry, while Imperial Battle Titans such as the Reaver and Warlord-classes may use them as well. It increases the damage wrought by its wielder, but no additional weapons can be used alongside it. Standard Issue Combat Shotgun used by Imperial Forces. While Chaos Space Marines do not have Artificer Armour (a type of Power Armour which is well-crafted so that it affords better protection), the Traitor Legions have access to Daemon Armour mutated by the powers of Chaos that is similar in protection to the Artificer Armour available to Loyalist Space Marines. The Blood Angels' Baal Predator carries a twin-linked Assault Cannon in its turret. Warhammer 40k Imperator Titan walks at Warhammer Fest 2023, Full reveal of Warhammer 40k 10th edition starter set Leviathan, 8 new rules we learned playing Warhammer 40k 10th edition, Warhammer The Old World won't have a starter set, GW says, Super cheap Warhammer 40k alternative uses a single Lego set, Overlooked MTG March of the Machine card spikes by over 300%, For more Warhammer, MTG, and DnD, follow us on. Certain Imperial Guard Sentinel variants were also armed with Assault Cannons. When it comes in contact with an Astartes' Power Armour it creates a shockwave that causes the servos in the armour to malfunction, effectively paralyzing the victim. It is an extremely temperamental weapon that is often criticised by crew for being unable to operate in sustained engagements due to its massive power requirements. It also produces a large amount of splash damage, making it effective against infantry formations as well. They require no solid ammunition, have few moving parts, and use power cells which can be recharged or quickly swapped with another fully-charged power cell. Instead of rolling dice to hit a target, firing a flamer (and other similar weapons) simply involves placing a teardrop-shaped template over a target area. Rare in the Imperium, the Plasma Grenade explodes to produce a ball of plasma that covers an area. The Baneblade Cannon is a larger version of the Battle Cannon and fires rocket propelled ammunition. An Imperial Grav-gun employed by the Adeptus Astartes. Weapon Abilities wont be mutually exclusive; WarCom gives the example of Bolt-rifles, which are now both Heavy and Assault weapons (effectively granting them two different firing modes). It is ideal for secretive work such as assassination, "doping" and kidnapping missions due to its being silent and flashless. The power and heat from the improved beam quickly wears out the barrels, which are replaceable and good for about twenty shots each. Weapons include a clutch that can reverse the weapons teeth rotation to expel such matter in such an instance. As with other plasma weapons, a massive energy drain is involved. However, itis capableof penetrating most known armour and its extreme destructive potential is the reason that many Imperial Guard commanders try to include at least one Leman Russ Executioner in their armoured formations. Bypassing any armour, the gauntlet's energy fields directly affect the nervous system of the target, meaning the Assassin can wound any organic individual, regardless of their size and/or toughness. In a sense, the Turbolaser is to the Lascannon what the Battle Cannon is to the Autocannon -- a larger, more devastating weapon based on the same concept. First Target: The First target Weapon Stat indicates how much damage is done to the first enemy you attack. A Bolt Pistol magazine carries only 6 to 10 rounds of standard bolt rounds, each weighing about 0.08kg and with a diameter of .75 calibre (19.05mm). Eviscerators closely resemble conventional chainsaws, but being large two-handed weapons they are generally powerful enough to have similar effects to the Chainfists frequently seen carried by Astartes Terminators. Though there are numerous patterns, the principal shape of an Imperial Grenade Launcher is universal. These are one of the only weapons an Ogryn can use, as the Ogryns' immense size and stupidity usually results in most other weapons being broken over the heads of the enemy when the Ogryns get close. A matter-disrupting energy field is projected around the blades, allowing them to cut through armour and flesh with minimal effort. This exotic short-ranged weapon ravages the nervous system of its targets. This makes it more costly to field, so it is not generally issued to the average Imperial Guardsman. In other cases, it is said to function in a similar way to a modern microwave oven. The Lascannon is one of the anti-tank weapons available to Imperial forces. However, although the Space Marines are its primary user, the Bolter finds itself in use in military organisations throughout the Imperium. The Plasma Pistol is a shorter-ranged, single-handed pistol version of the Plasma Gun. A Hallucinogen Grenade fills its area of effect with an invisible hallucinogenic gas, causing anyone breathing it in to experience visions which may have various effects on them, from nothing to running from the field screaming to believing an alien worm is crawling up their leg. Imperial Navy starships carry shotguns for the crew to use during boarding actions or against uprisings by crewmen aboard the ship. A pattern of the Assault Cannon, longer and slimmer than its vehicle-mounted equivalents, is often fitted on one arm by Space Marine Terminators. Learn to identify and categorize weapons and unit types in 8th edition Warhammer 40K, become a better player part 1. This weapon is capable of cutting through even the toughest of armour plating, and provides additional armour penetration capability against vehicles and bunkers, though they have little utility against lightly-armoured and more mobile enemy infantry. The ancient Rapier Armoured Carrier is only one of the Imperium's many such technological relics; a bulky, armoured track unit which mounts a powerful Atomantic Reactor. A Sustained Hits 2 weapon would score two additional hits for every to-hit roll of six. This speciality is unused on Imperial vehicles. Used exclusively by the Rough Rider mounted cavalry units of the Imperial Guard, this weapon is constructed of a hollow, lightweight metal shaft tipped with a spear point, which is also connected to the impact fuse of the weapon's shaped charge. The Plasma Destructor is a unique plasma weapon which is mounted in the Leman Russ Executioner main battle tank. Otherwise, use these stats to determine how a weapon should be used. The only foot infantry known to carry them include Sisters of Battle, Space Marine Devastators, Legionaries of the Damned and Servitors. Like, what does it mean if they have the same word but a different number, like the different assault types? The Torrent Weapon Ability appears on the Heavy Flamer on the Terminator datasheet, but WarCom hasnt yet explained what it does. The Space Wolves Venerable Dreadnought Bjorn the Fell-Handed has a Lightning Claw as its Dreadnought melee weapon. The plasma is described as being a "miniature sun", but has appeared as blue, green or light purple in the case of Chaos plasma weaponry seen in the PC game Dawn of War. The advantage the slug-thrower has over its energy-based opponent is that fewer enemies will recognise the report of the rifle, as opposed to a Long-Las' ruby beam. Some living targets will be affected more variably; a very large creature may be killed under excessive weight, but most targets will either be slowed or completely immobilised. While standard Boltguns are rarely used by the Imperial Guard, Bolt Pistols are quite popular amongst the Commissariat, and are frequently used by junior officers and non-commissioned officers in place of their regular-issue Laspistol sidearms. In 9th edition 40k, Pistol weapons can be shot by a unit engaged in melee, targeting the unit (s) it's engaging. Now there's the equivalent in Darktide, and we'll explain the crafting system . However, these are sometimes unclear and their meaning often has to be guessed at. Warhammer 40,000 and its fantasy equivalent Age of Sigmar are dominant in the tabletop miniatures space. It is an ideal support weapon for low-tech worlds that cannot produce more technologically advanced weapons. They now fire solid-slug rounds ranging from 20 millimetres and up. The Ork Boyz staple shoota will switch from Assault 2 to Dakka 3/2 (meaning theyll retain their two shots, but be given an extra bullet to sling when within half range), while the big shoota will move up from Assault 3 to Dakka 5/3. As an infantry weapon, they are not as common as flamers and fewer units are capable of using them. They are most commonly employed amongst the Eldar and their Dark Eldar counterparts. This firing effect can be clearly seen when on the Inferno cannon-armed Hellhound vehicles in the game Dawn of War. They are more effective than an equivalent infantry power fist since dreadnoughts are unencumbered by the close combat weapons' weight. Space Marine Scout Squads are also known to use shotguns during their missions. Theyll also be receiving the Blast keyword ability that ups the number of attacks made when targetting large groups. A Frost Blade or Frost Axe is a specialised melee weapon used by some characters in the Space Wolves Chapter of Space Marines. Different stat names are used for different weapons, so if a weapon has both Penetration and First Target, for example, it's best used for attacking Specials and Elites rather than horde-clearing. Dakka weapons arent in short supply, either. The "rapid" fire mode allows for a larger volume of shots to be fired more quickly, but at a reduction in strength and area-of-effect. However, the difference between Assassin and Strikedown lies in that the Assassin weapon attack type consists of quick stabs, like when wielding a knife, whereas Strikedown attacks primarily involve big overhead swings. However, the higher power consumption requires superior quality power cells or a backpack power supply to keep maintained, and the complex gun system requires more time and resources to manufacture and repair -- as well as more training to get the most out of. Krak projectiles are shaped charges, effectively lacking a blast radius, but they have high penetrating capabilities which make them useful for targeting either heavily armoured infantry or moderately armoured vehicles. With the evolution of the Warhammer 40,000 setting over several decades, many different kinds of weapons and equipment have been described and some of these are no longer in use by the armed forces of the Imperium. If you love detail and subtlety when it comes to combat, Warhammer 40,000 offers plenty whereas Age of Sigmar is catered towards casual and new players, since the rules are compact compared to . In essence this is a single missile mounted on an external launch rail for use against an enemy vehicle, with a significant fuel supply and an advanced enough seeker Machine Spirit that grant it enough range to essentially be considered unlimited range in the scale of the tabletop game. . The reduced penetration of spread shot reduces the probability of damaging critical equipment aboard a ship or even puncturing the vessel's hull. The Choke Grenade explodes to fill its blast radius with a non-lethal gas which prevents anyone in the from breathing properly, temporarily incapacitating them. It is thus a popular weapon choice within the Imperium when it is available. Pistols: can be fired instead of all other weapon types. The launcher is capable of firing missiles that, in-game are effective against both infantry and light vehicles. With the evolution of the Warhammer 40,000 setting over several decades, many different kinds of weapons and equipment have been described and some of these are no longer in use by the armed forces of the Imperium. It also ignores the protective effects of most forms of armour, in a similar fashion to Power Weapons. The Laser Destroyer is based on an ancient and therefore fragmentary Standard Template Construct (STC) record of an upgraded Lascannon, with greater range and a much broader beam able to affect multiple targets. While Autopistols and Autoguns are similar to their laser-based variants, Autocannons are unlike their Lascannon counterparts. Originally Thunder Hammers were only able to be mounted onto Space Marine Terminator Armour. Left 4 Dead style of murdering hordes of enemies, whether solo or with . Force weapons do D3 damage; Chainswords provide an extra attack and there is no bonus for having 2 combat weapons without a special rule; Power Fists are Sx2 User, AP-3 and D3 damage with a -1 to hit; Power Weapons are as follows: Power Sword - S User, AP-3; Power Axe - +1S, AP-2; Power Maul - +2S, AP-1; All units can split fire. This is projected as a blast of incredible heat. The radiation level dissipates over time. The Earthshaker is described as a very long ranged weapon, capable of bombarding the rear area of an enemy force without having to be anywhere near it. The Inferno Cannon shoots a long, arcing gout of flame at range that forms a deadly pool of liquid flame affecting the area that it impacts, rather than spewing fire directly at the targets from the cannon. It is described as a lower-powered, multiple-shot version of the vehicle-destroying Lascannon. Warhammer 40K: Darktide is a dark-themed horror shooter with gruesome enemies and brutal solutions for getting rid of them that is capturing the attention of more and more players. Shotguns are used throughout the Imperium and are popular with hive-world scum and local police. Stub Pistols (also Stub Guns or Slug Guns) are primitive kinetic weapons, resembling 20th Century revolvers or automatic pistols. Heavy Flamers are larger, more powerful versions of the standard Flamer, projecting hotter and denser flames. Though relatively safe, there is an inherent risk of mutation within the toxins, meaning it is rarely used except in cases of strategic destruction. The grenade opens a "hole" to the Warp in realspace, destroying any troops in its area of effect. The subcategory is then the chainsaw weapons, which belong to the melee brawlers in Darktide. Unfortunately it never truly delivered on its promise as the focusing arrangement required the weapon to be completely static to be effective whilst the weight of the system necessitated a cumbersome carriage which could not be transported as easily as the other infantry support weapons used by the Imperial Guard. The Plasma Pistol is most commonly carried by the officers of both the Space Marines and the Imperial Guard. Such a weapon can carve through armor and stone with as much resistance as empty air; typically only other energy fields can safely counter the effects of a power weapon. Mounting four individual Lascannons (each more than capable of destroying a tank on its own) focused to fire on a single point, the Rapier was designed for bunker-busting. EnYaal 5 yr. ago It is usually mounted on Chimera armoured personnel carrier hulls to provide mobile support. It also has a limited effect on vehicles. This weapon has become synonymous with the Rapier Armoured Carrier itself. Aside from vehicles, a few infantry types are capable of fielding Assault Cannons as well. This weapon employs a shell that energises into boiling plasma as it is fired. Some Web Weapons fire an anesthetic-laden web, rendering the target unconscious. Many Laspistols have power packs mounted in front of the pistol's grip rather than within the grip itself, so that heat from the power cell can be quickly dissipated and the power cell quickly changed when depleted. And that's it for the Weapon Attributes and Ratings in Warhammer 40000 Darktide. The ammunition used most commonly by these weapons are cased or caseless ammunition cartridges. It is a valuable weapon which needs specialised ammunition and care -- even more so than the sniper Lasgun -- and is therefore usually reserved for more elite troops or Imperial Assassins. Hand Flamers are still relatively common in the Underhives of hive cities within the Imperium, and in the Blood Angels and their Successor Chapters. Whenyou roll to hit with aLethal Hits weapon and score a natural six (or otherwise score a Critical Hit), you dont need to roll to wound, the attack wounds automatically. Assault Cannons are mounted on the Destroyer variant of Imperial Marauder bomber aircraft. The Leman Russ Battle Tank is another known mount for the increasingly difficult to produce Laser Destroyer. The Grav-gun also creates a bass rumble as the waves affect the local air pressure, causing the air to vibrate. It contains a small but powerful magno-gravitic generator, which produces a field at, and just above, ground level, making it difficult to move through. The Volcano Cannon is the most powerful ground vehicle-mounted laser weapon, and is used exclusively by Titans and the Shadowsword super-heavy tanks. Imperial Plasma Weapons are comparatively stronger than other races' analogues, but this advantage is offset by poor cooling and venting mechanisms: Plasma Weapons using Imperial technology can build up dangerous levels of heat, whichmust be vented out regularly,or the weapon can seriously wound or kill the operator upon firing. Space Marine Terminators often replace their standard Powerfist with the Chainfist for use against enemy armoured vehicles and static defences. They are used primarily by Imperial psykers such as Space Marines Librarians, Grey Knights and Imperial Inquisitors but they can also be used by some of the more powerful Chaos Sorcerers. They are described as having crystal batteries. Two common Space Marine units that regularly carry Assault Cannons are Space Marine Dreadnoughts and Land Speeder Tornados. The Plasma Cannon is a heavy weapon that relies on plasma technology to deliver lethal energy blasts, but also has another setting to allow direct shots against tanks and other large targets. A Thunder Hammer is a large warhammer that incorporates a power field generator, which instead of being active constantly (as is the case with other Power Weapons), builds up an immense charge which is then released in an instant upon impact with the target. Movement is measured in inches, WS (Weapon Skill) - How good the model is at melee combat. Contents Reaper Autocannons were commonly used by Space Marine Terminators prior to the Horus Heresy. The Whirlwind Launcher is also carried by the Land Raider Helios. These formidable weapons are used in conjunction with their wrist-mounted Angelus Bolters. A Grav-gun is very useful when fighting in a voidship or a null-gravity environment, as well as during demolition and siege work. The Hellhammer Cannon is the main turret weapon of the Imperial Hellhammer super-heavy tank, this short barreled, wide-bore weapon fires a large, powerful shell armed with an unstable sub-molecular charge, which is capable of blasting through any form of armour or cover. The most common form of chain weapon is the Chainsword, frequently carried by assault troops and low-ranking officers of the Imperial Guard and Space Marines (including the Traitor Legions). It is commonly used in conjunction with a close combat weapon by Space Marine officers, Veterans and Assault Squads to make them into melee combat specialists. The Grav-gun fires a stream of graviton particles which affects the local gravitational field of a target area, making the targeted object either far heavier or lighter depending on the weapon's setting. The Inferno Gun is a massive flamethrower weapon used mostly on Warhound-class Scout Titans.

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